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Vulkan is a low-overhead, cross-platform 3D graphics and computing API.Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. Compared to OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D. Vulkan is a continuation of Mantle 1.0, the 'foundation' of Vulkan is made up of parts of Mantle. Vulkan was previously known as glNext or OpenGL Next Gen DirectX 12 is a massive overhaul of DX11, but still only supports Windows Vulkan supports Windows, Linux, and OSX Both APIs pushing. Dec 04, 2017 PPSSPP Now Supports Vulkan Graphics API for Smoother PSP Emulation. PPSSPP, a Sony PlayStation Portable emulator for Android devices, is one of the most robust around. Not only does it let you play your favorite PSP games on any Android-based smartphone or tablet, but it supports the Vulkan Graphics API, which means it performs well on older. Later that year, new Vulkan renderers for two of our emulators, Beetle PSX and Parallel N64, were made. Since then, Vulkan support has been added to other libretro cores as well, such as PPSSPP and the Dolphin core. Now in 2018, there is an additional third option available to developers — Direct3D11 support! Since Vulkan is an AMD technology and they (obviously) optimise their drivers for it (and to an extent the hardware) this often means that the same thing using DX11 vs Vulkan on an AMD card sees a significant performance boost. Dec 28, 2018 was going through the video settings in the game DoTA2 when i noticed that the r'endering API in use' was dirext3D 9 but it had 4 options including Vulkan, direct3D 11, direct3D 9 and openGL, which one of them would be the best one to use? My laptop is a dell 7567 with 4K screen and a GTX1050 ti.
News
September 25, 2019: PPSSPP 1.9 is here!
PPSSPP 1.9.0 fixes more bugs and performance issues. 1.9.3 fixes a few additional bugs on Android primarily.
Rollout has started - if you're on Android you'll automatically be updated within a week.
A list of the major changes:
- Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
- Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
- Vertex range culling fixed on ARM Mali (#12227)
- Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
- Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
- Vulkan is the default again on Android versions newer than Pie
- Fix various homebrew store issues
- GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
- Audio sample rate conversion handling fixes (#12147)
- Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
- Multiple fixes for the UWP build (#12036, others)
- MP3 playback fixes (#12005)
- Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
- Audio glitches in Final Fantasy Tactics fixed (#9956)
- Camera display in Invizimals fixed (#12278, #8521)
- Added hotkeys for texture dump and replace (#11938)
- Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
- Fixes for video capture (#12069)
- Added a separate sound volume for alternative speed (#12124)
- Improved mouse control (Windows only) (#12173, #12176)
- Support for installing texture packs and ISOs from zips (#12175)
- Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
- Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
- Fix graphics on Amazon Fire TV Stick 4K
- Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
- Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
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vulkan vs DirectX |
Post: #1 |
vulkan vs DirectX is vulkan better than DirectX? |
Vulkan Or Direct3d For Ppsspp Windows 10
Post: #2 |
RE: vulkan vs DirectX Vulkan is to OpenGL what D3d12 is to D3d11. It's much better on Android devices with Vulkan. |
Post: #3 |
RE: vulkan vs DirectX Most code is shared between different backends, so differences will not be huge, but it's always good to have an option, in case there are games which might look better in different backends or simply suffering from driver issues that will not be present in other backends. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!Vulkan will be fastest on devices limited by cpu or slow drivers, but will not be the lightest nor most stable since d3d11 beats it for that at least currently. In the future it will be the first or even only backend to get new cool things, however currently they all are close to what they can do so hype around it is generated by mobiles that otherwise only had a choice of gles and they had a really awful(both slow and buggy) drivers for it;p. Personally my choice on desktop is still between OGL and D3d11, I really like Vulkan, but if I would only care to play games without issues that's just how it is and soon until Vulkan matures I will likely limit my choice to d3d11 since OGL will undergo heavy changes very likely introducing new problems. I don't agree much on comparing OGL->Vulkan with D3d11->D3d12 since we don't care about d3d12 at all and almost no commercial games don't either just like they didn't about OGL. On desktops d3d11 drivers will be due to native pc games using it be very mature, usually problem-free and very optimized often winning despite low level api's like vulkan promising more for the future. http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
Post: #4 |
RE: vulkan vs DirectX As a Linux/Android user, definitely Vulkan. ~ |
Post: #5 |
RE: vulkan vs DirectX D3d12 needs people (gamers) to actually want to be on Windows 10 since Windows 7 still has over half the Windows market. Until that changes developers will mainly use d3d11 (since it is universal to the last 3 Windows OS) and OpenGL or Vulkan depending on the game, because why shoot off one of your own legs right before a race. With limited developers making d3d12 games there will be less bug fixes and optimizations because there is less data. So there will be less compelling reasons to need to use d3d12 and less reasons to switch to Win10. Basically it is Vista and d3d10 all over again. Vulkan supports basically everything it can (non proprietary to an OS for the win) and due to that it evolves at a faster pace and can have an immediate higher adoption rate then any DirectX could. Though it is still very early compared to d3d11, so it will take a while to get to the same maturity and stability (assuming they don't screw up royally and kill it along the way). |
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Vulkan Or Direct3d For Ppsspp Windows 7
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